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21. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Odithia wrote: Knoppaz wrote: ..or the Sacrilege. This ship isn't that bad. It has two main problems: 1. It feels sluggish. Even with MWD it feels like using an AB. An agility-push would be nice, CCP. 2. It's missing a low. That utility hi...
- by Rab See - at 2014.08.06 10:24:00
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22. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
afkalt wrote: It is well beyond medium turret ranges. Stick ammo in the medium turrets to get them out to garde range and then compare DPS... Yes, and can you check the figures for 720mm artillery - that is truly crap DPS. Also, I wonder i...
- by Rab See - at 2014.08.05 22:50:00
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23. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Taleden wrote: ... Under those conditions, here is the damage, optimal, falloff, tracking and signature resolution of various large and medium weapons systems, conveniently labeled (L) for large turrets, (M) for medium turrets, and (S) for se...
- by Rab See - at 2014.08.05 20:28:00
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24. Fleet Merge 2 - The Return - in Player Features and Ideas Discussion [original thread]
So, to reiterate: useful for PVP, PVE, both large and small fleet ops. Safe if implemented correctly. Time and hassle saving, almost amazing that its not done yet. You would be loved by me for doing.
- by Rab See - at 2014.08.05 11:56:00
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25. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Medalyn Isis wrote: Lin Fatale wrote: Medalyn Isis wrote: Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones. What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in th...
- by Rab See - at 2014.08.01 12:52:00
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26. Fleet Merge 2 - The Return - in Player Features and Ideas Discussion [original thread]
There is scope to improve the game for everyone who IS NOT SOLO.
- by Rab See - at 2014.08.01 11:45:00
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27. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Corben Arctus wrote: Like some people here already mentioned, please take another good look at the Minmatar HACs. The Vagabond is kinda meh nowadays, bordering on irrelevant. The Muninn is pretty much completely irrel...
- by Rab See - at 2014.07.31 11:52:00
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28. Fleet Merge 2 - The Return - in Player Features and Ideas Discussion [original thread]
Allrighty. Lets get busy with this one. Devs? Any Reps? Anyone? Is there a CSM out there?
- by Rab See - at 2014.07.30 12:42:00
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29. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Make Sentry drone control range vary of controlling ship range. thus DCR of 100k - Ishtar moves 30k off, its down to 70k. Create a delay from deploying/ abandoning Sentries - 10 seconds. Like changing ammo. Fix their tracking, its way off from o...
- by Rab See - at 2014.07.30 12:26:00
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30. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
The one interesting thing in all of this is 'why Tempest'? Why did they stuff this thread with something that has nothing to do with HAC. Shows its truly crap. Terrible DPS, 'tankless'. Its been picked out in a discussion for Heavy Assault Cruise...
- by Rab See - at 2014.07.30 11:00:00
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31. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Ishtar - how many times? x Ishtar in fleet - always, convo, i'm training for Ishtar. Its an "ishtar fleet with scimi support". They can apply DPS at every range, and of any chosen type. More than the Tempest you propose at massively better rang...
- by Rab See - at 2014.07.29 16:34:00
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32. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hi guys You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you ab...
- by Rab See - at 2014.07.29 14:05:00
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33. Fleet Merge 2 - The Return - in Player Features and Ideas Discussion [original thread]
Like something one wipes off their shoe? Or like the little fish that nibble at your feet? Good idea, hard to fault.
- by Rab See - at 2014.07.29 12:54:00
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34. Fleet Merge 2 - The Return - in Player Features and Ideas Discussion [original thread]
Rab See wrote: Is this a sordid attempt to preserve interest in an interesting feature request? No, but is this? Anyone dislike it?
- by Rab See - at 2014.07.28 12:07:00
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35. Fleet Merge 2 - The Return - in Player Features and Ideas Discussion [original thread]
Is this a sordid attempt to preserve interest in an interesting feature request?
- by Rab See - at 2014.07.25 10:41:00
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36. Fleet Merge 2 - The Return - in Player Features and Ideas Discussion [original thread]
persistently asking if this is feasible, to have a new GOOD feature added? Hey, even put a nice interface on it, all tree like structures etc. Shiny is as shiny does.
- by Rab See - at 2014.07.24 10:07:00
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37. Battle-Recorder · Eve's Very Own Built-In Record Tool - in Player Features and Ideas Discussion [original thread]
Supported like a comfortable truss. Hell, stop giving ships paint jobs, start giving us useful things.
- by Rab See - at 2014.07.24 09:04:00
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38. Fleet Merge 2 - The Return - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Rab See wrote: Dally Lama wrote: If they implement this, I will be gleefuly awaiting the TMC article about the FC who AWOX'd his fleet using this tactic. +1 Yes, as noted, to stop this: https://forums.eveonline.co...
- by Rab See - at 2014.07.23 15:51:00
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39. Fleet Merge 2 - The Return - in Player Features and Ideas Discussion [original thread]
Dally Lama wrote: If they implement this, I will be gleefuly awaiting the TMC article about the FC who AWOX'd his fleet using this tactic. +1 Yes, as noted, to stop this: https://forums.eveonline.com/default.aspx?g=posts&m=4787056#post...
- by Rab See - at 2014.07.23 13:14:00
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40. Fleet Merge 2 - The Return - in Player Features and Ideas Discussion [original thread]
Traction: synonyms:grip, friction, adhesion, purchase, resistance hoping for some dev input.
- by Rab See - at 2014.07.23 10:42:00
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